So just totally stuck to try and get it to boot with the game at the same time. I thought, put in a delay where the exe for the game would load 5 seconds later (not ideal as id miss seeing the rom check load screen) but the script just ends at timeout /t 5 /nobreak > nul. Start ShaderGlass.exe -f fix it felix.sgp lets try this script offĬd "C:\Users\USERNAME\Desktop\Fix It Felix Jr" I believe that running the two exe's at the same time, its not enough time for shaderglass to see the game running to load it, so its just an empty screen. I just spent literally 2 hours trying to get the cmd script to work but what is happening is that I have written a basic script to launch shaderglass.exe with the profile and fullscreen and fifj.exe but shaderglass loads, and cannot see the game running. (Overlay Preset = scanlines, Opacity = 0.12, Scale = 1.00)Įnjoy.Thank you for your reply. (BLARGG = DISABLED) (Blargg only adds blurr with these new settings) Shader 3.sumberstep.glsl (also removes the remaining blurr) NES (lr-mesen) (bilinear on, for all emulators, retroarch option) Shader 0.linearize.glsl (no blurr compared to tvout-tweaks-pass-0) (Color Correction from Quick Menu, emulator options OFF) (Overlay = Scanlines, Opacity = 0.20, Scale = 1.00) Shader 5.sumberstep.glsl (also removes the remaining blurr) Shader 4.fast-sharpen.glsl (better then lanczos2-sharp.glsl for this) Shader 1.scanlines-interlace-linearize.glsl Gameboy Advance (lr-mgba) (for games with partial/bright color pallette like Advanced Wars) Shader 0.scanlines-interlace-linearize.glsl (Overlay = Scanlines, Opacity = 0.20, Scale = 1.00 (Bilinear Filtering from Retroarch ON for all Emulators) (shaders_glsl/crt/shaders/torridgristle/brighten.glsl) (shaders_glsl/windowed/shaders/lanczos2-sharp.glsl) (shaders_glsl/crt/shaders/tvout-tweaks-multipass/tvout-tweaks-pass-0.glsl) (shaders_glsl/crt/shaders/phosphorlut/scanlines-interlace-linearize.glsl) Shader 3.sumberstep.glsl (minor blurr fixe like genesis) Shader 2.lanczos2-sharp.glsl (no color distortion in battle,compare fast-sharpen.glsl) Shader 1.tvout-tweaks-pass-0.glsl (lighter then linearize) Gameboy Advance (lr-mgba) (for games with a full color pallette like FF4 Advance) Shader 0.scanlines-interlace-linearize.glsl Among all shaders available CRT-Royale is somewhat of a consensus between being the most advanced shader and being able to best replicate a real CRT. These shaders manage to do as close to real experience as possible. (shaders_glsl/crt/shaders/tvout-tweaks.glsl)Ī Good Improvement for Genesis Finally.make note were using 1360x768 resolution not 1280x768.you may need to save this manually per core. I still have a real CRT and an original SNES, but these days I barely use them. Shader 7.retro-v2.glsl (add additional color) Shader 6.retro-v2.glsl (makes a big difference, removes blurr too) Sega Genesis Update (lr-genesis-gx-plus) (bilinear ON from retroarch option main menu) Shader 0.fast-sharpen.glsl (better then, lanzcos2-sharp.glsl for genesis) (shaders_glsl/crt/shaders/tvout-tweaks-multipass/tvout-tweaks-pass-1.glsl) Shader 5.sumberstep.glsl (removes remaining blur) Shader 4.fast-sharpen.glsl (sharpens removes blur) Shader 1.tvout-tweaks-pass-1.glsl (Pass 1 is correct for this) 0.06 Opacity.1.00 Overlayīlargg Disabled lr-snes9x (for games like SMRPG, F-ZERO) Shader 0.linearize.glsl (darker then tvout-tweaks-pass-0) (shaders_glsl/interpolation/shaders/sumberstep.glsl) (shaders_glsl/crt/shaders/torridgristle/Candy-Bloom.glsl) (shaders_glsl/cubic/shaders/linearize.glsl) (Shaders.glsl/sharpen/shaders/fast-sharpen.glsl) Shader 6.retro-v2.glsl (improves contrast) Shader 5.sumberstep.glsl (removes remaining blurr) Shader 4.brighten.glsl (this is the addition) Shader 1.linearize.glsl (darker then tvout-tweaks-pass-0) (for Games like Chrono Cross, Axelay) Shader 0.fast-sharpen.glsl (swithed from deblur/deblur.glsl) Achieves Same Effect of "Minor Gloss" with Overlay Used (no need to disable Overlay in Axelay, this is for ALL games that use Blargg) (RPI-4, Overclocked may not be necessary)īlargg Enabled lr-snes9x (Bilinear Filter On from Retroarch Options-for all cores)
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