Options to be used on many files at once. This enables the /compress and /decompress Fxc.exe has a new feature for specifying command options in a file.A new numbering instructions (/Ni) flag has been added to turn on numbering of instructions in shader disassembly.New compression (/compress) and decompression (/decompress) options have been added to enable the bundling and unbundling of shader files.No-optimization (/Od) now implies (/Gfp).No-optimization (/Od) compiles will produce less-optimized code than before in order to provide improved debugging.The HLSL Effects compiler (fxc.exe) has been updated with the following fixes and features: Use myFloat = (float)myInt type syntax instead. Expressions such as (int)myFloat = myInt are no longer valid.Left-Hand-Side typecasting is now illegal and will cause a compile error.The current draw or dispatch call being executed. abort - submits custom shader error messages to the information queue and terminates. errorf - submits custom shader error messages to the information queue.printf - submits custom shader messages to the information queue.New intrinsic functions have been added for better debugging support.The frexp intrinsic function has been updated to return a mantissa in the range of.HLSL has been updated with the following fixes and features: The June 2010 DirectX SDK adds the following new method to the ID3D11ShaderReflection interface: You are no longer required to use D3d10.dll to create and use an arbitrary length data object. The June 2010 DirectX SDK includes a D3dcompiler_43.dll that exports the new D3DCreateBlob function. However, your code will be cleaner and easier to maintain if you use the version-less Makes legacy data-type names equivalent to the new version-less data-type names. The June 2010 DirectX SDK removes versioning from several Direct3D data types that cross runtime versions. Version-less Naming of Cross-Runtime Data Types
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